Productive and Receptive Skills in the ESL Classroom - Games In The Classroom

 

Throughout section on the teaching of productive skills and the teaching of receptive skills our activate activities will usually involve some form of game and our final consideration here will be the use of games in the classroom. We can start with a definition of what we actually mean by a game and it basically has three components. A game is an activity that has rules it should have for its purpose in the classroom a teaching point and by nature to the fact that it's a game it should also include an element of fun. So that will be our working definition for a game that we're going to use in the classroom. There are many different types of games and they range between the competitive and those will require cooperation and there are all sorts of games that involve both of these together. So, what we'll do is to consider two well-known games from a long list that we could give, such as Scrabble, Monopoly, Tic-Tac-Toe, Jeopardy, and so on and so forth. We'll have a look at those two games and see how they can be adapted for classroom use.


Below you can read feedback from an ITTT graduate regarding one section of their online TEFL certification course. Each of our online courses is broken down into concise units that focus on specific areas of English language teaching. This convenient, highly structured design means that you can quickly get to grips with each section before moving onto the next.

This is a great chapter to learn about how to understand either using course books or not. Basically, they should be prepared to be used for teaching the students in an official way, however supplied materials by the teachers would be helpful during the class. In general, classes are split into different levels, which means that the students consume different times to understand the topics, so various teaching materials including a course book should be employed to maintain the gap of students' understanding level under the same class.